wow gold,eu wow gold

Feed Rss

In the Arms of the Naaru, you guys. Seriously, if for no other reason, you must watch this video to get a listen to In the Arms of the Naaru. I was not adequately prepared and I instantly spit my coffee out across the table. That's an inspired parody, right there.

Slightly Impressive returns with TV in Azeroth 2, bringing with him a handful of amusing parodies and pointed jabs at pop culture. Some of the jokes went a little over my head, but others knocked it out of the park. Maybe that's the best thing about this kind of format: you get to do a huge variety of things.

Be sure to watch the video in high definition — it's well worth it. Also watch it all the way through. At the end you're shown how to change the color of blood that mobs splatter when hit. Green blood is now my setting of choice, if only because now every mob spills green blood, just like Spock.

Popping up on Reddit today was this excellent video on advanced WoW graphic settings. It's a topic that's often talked about, and one that people seem to know a little something, but not a lot — and not as much as this guy. These settings are not just the options you get from controlling the in-game UI, these are the things you need to type out console-style.

As he notes in the video, and as I can attest to, these settings really do slow down your frame rate, so don't play with them during raids. People commonly say that WoW's graphics are eight years old, but that's not true — the system uses a ton of graphics power when you have the settings turned up. When you do it like this and push them beyond the ultra settings, you'll quickly kill your gameplay experience for a really nice image. So it's fun to play with, but be think about what you're doing before punching in console commands. http://www.wowgear.de

This is the first in a three episode pilot run, so I think we'll see the plot really move in the next episode. And while mileage will vary, of course, the first episode certainly got my attention. Take the time to check it out. The editing and visual are certainly gorgeous. I can't wait to see where it goes.

And now for something completely different. It's not strictly WoW and it's not machinima. But fantasy web shows with anything resembling plot, acting, production values, and… yanno… interesting stuff are few and far enough between that I wanted to give The Broken Continent a spot.http://www.wowgear.de

Overnight, Blizzard rolled out a hotfix on all servers nerfing the obscenely high XP people were gaining from winning pet battles. You can no longer level characters to 89 in a matter of hours by hanging around capital cities battling level 1 pets.

I've been experimenting and I agree that they have succeeded in making pet battles slower than questing, but not a complete waste of time. If you are questing in a level appropriate area, taking time out to battle the wild pets in the same zone is definitely worth doing to add variety and experience to your endeavors.

Also, heirlooms, XP buffs, guild bonuses all still affect pet battle player XP, so do go take a ride on the Darkmoon Faire Carousel before you test the hotfix for yourself.

Bashiok explains how and why they implemented the nerf.

While almost everyone agrees that it was not in the game's best interest to allow the ridiculously speedy leveling players were taking advantage of, the nerf at first seemed excessive. Whereas one could get 28K for winning a level 1 pet battle at level 60, this morning the same character got 900 to 2000. But as Bashiok describes above, the XP now scales appropriately according to level of the player and the pets in the battles.http://www.wowgear.de

5.2 is unique in that, for the first time, most raid drops will have five different versions of item level value. With the introduction of Thunderforged items, we now can collect Raid Finder, Normal, Normal Thunderforged, Heroic, and Heroic Thunderforged flavors of each and every raid drop. Despite this cacophony of loot, for the purposes of my sanity and yours, I'll only be listing the normal-mode version of each item in the list ahead.

Going into the patch you want to be sure that you have 1250 valor points saved up. The reason why is that the new raid faction, the Shado-Pan Assault, have an amulet that you can get from them at neutral reputation. All you really need to do to buy that neck is go up and say hello, which is fantastic.

The Assault will have gear available for you at every tier of reputation, so it'll be a good source of upgrades as your work through the Throne of Thunder, if Lei Shen's hordes are unkind to you.

Another patch, another tumbling pile of loot that we will spend the next half year greedily chasing like a kid in a candy store. Y'know, if the kid was only allowed to visit the candy store once a week, and the store owner handed him a random piece every time he visited. Still, it's pretty exciting, the possibilities of a new patch. Aside from all the interesting new stuff to do, a new patch always presents the opportunity to grow your character in power and effectiveness through ever-increasing item levels.http://www.wowgear.de

How Divine Aegis works

There are now two components to Divine Aegis.http://www.wowgear.co.uk

First, Divine Aegis causes critical healing spells to apply an absorb on the target for 100% of the amount healed (instead of healing for twice as much).

Let's say you critically heal a player for 100k. In addition to the heal, they now gain a 100k shield. Realistically, that 100k shield is going to actually be higher based on your discipline mastery. In current raid settings, as long as players are taking damage from something, discipline is going to be unbelieveably strong. However, Dawn did bring up a good point that there's going to be some serious potential healing lost to orphan shields.

It has been too long since I've donned my healing robes. I've been predominantly shadow this whole expansion. I will be spiritually guiding you this week at Dawn's request and we are getting ever closer to a patch 5.2 drop. With the PvP season ending soon, you can bet your trinkets that a release is imminent. The final stages of patch development are winding down. Most of the new abilities or talent changes have been overhauled. Now it's all about tuning and numbers. There's been some fundamental patch changes recently since the last time the PTR changes were reviewed.

To summarize:

Divine Aegis reworked
Mastery: Shield Discipline reworked
Power Word: Solace updates
Shadow buffs

More clarity from Blizzard is definitely needed surrounding this change, and I for one am surprised this didn't make it into their recent PvP blog. It's a huge change, and blithely alters the scene of one small but much-loved section of the PvP game forever.

PvP twinking is essentially participating in the lower level brackets of battlegrounds and arenas, often with an XP-locked character, and gearing that character to the highest achievable standard for its level.

This method of gameplay is slightly, though not completely, dependent on certain elements of low-level scaling. As veteran twink Cynwise pointed out on Twitter, knowing whether only primary stats will scale, or secondary stats with them, is of paramount importance for the ambitious twink in any bracket.

What's more, the blue post is rather wooly as far as what brackets exactly will be affected. They state “low-level”, does this mean up to 60, up to 70, or perhaps it refers to every bracket that isn't max level. Any of those options would make sense, it's hard to tell exactly what's meant in this context by low-level, and regular interpretations could result in anything.

What's more, the blue post is rather wooly as far as what brackets exactly will be affected. They state “low-level”, does this mean up to 60, up to 70, or perhaps it refers to every bracket that isn't max level. Any of those options would make sense, it's hard to tell exactly what's meant in this context by low-level, and regular interpretations could result in anything.

The brackets where it would be most needed, in my opinion, are the very low-level brackets. Once you reach 60, it seems that classes even out, and there isn't such a gulf between the four levels, but if Blizzard's team has access to this technology, then why not roll it out across the board?

I must admit, while following all the changes of path 5.2 as they trickled out, the one change that got me really, really pumped was the further loosening of transmog rules. In 5.2, a one-handed sword (as just about all our epic weapons are this expansion) can be transmogrified to an axe or a mace. In addition, many weapons from earlier expansions that were designated as mainhand weapons, have been changed one-hand weapons.

Combined, this means that in 5.2, no matter what actual weapon I have, it can look like the Gavel of Unearthed Secrets — an iconic paladin weapon if I ever saw one. Sure, swords are great (the Crusader's Glory is particularly nice), but when I think of paladins smiting the undead and enforcing the will of the Light, I see them holding a massive hammer in their hands. So I'm excited to return to that motif.

But obviously there's a lot more going on in patch 5.2 than transmogrifying! There is a new tier set with new set bonuses worth digging into, as well as a slew of class changes that are coming down the pike.

T15 set bonuses

You've likely seen this by now, but let's get down to brass tacks with the ramifications of each bonus.

2P: Casting Word of Glory or Eternal Flame also grants you 40% additional block chance for 5 sec per holy power.

When first reading this, there was some confusion about the finer points. Thankfully, GC was quick to let us know that “The Protection 2pc is additive. It's duration is 5sec per holy power.” Which means that for a tank with 26% block, using Word of Glory at 3 holy power will boost you to 66% block for 15 seconds. That's nothing to sneeze at.

Some quarters are already interpreting the buff as something you should attempt to keep up at all time, using Word of Glory once every 15 seconds, but the jury is still out on that. It's not certain yet that the survivability value of 40% extra block (especially at a low base block chance) is worth more than the survivability value of the one Shield of the Righteous you'd have to give up to make that buff happen. ShoR is that good.

That last one is for holy only, so don't worry if you like to use this spell in 5mans or whatever. As Blizzard explains, “We think Holy's CC chains are too strong at the moment, but we don't think Ret or Prot need the nerf.”

Blizzard has been fairly responsive to many complaints and inquiries made about these bonuses. For example, when shadow priests pointed out that Shadowy Apparitions were slow, buggy, and only a small portion of shadow DPS, Blizzard responded by letting us know that the cap was going to be raised for priests with the two-piece bonus, if not removed entirely. The developers also mentioned that work had been done to improve the AI on Shadowy Apparitions and get rid of bugs. Sound good?

Last week, priests (and other less amazing classes) got a first look at the tier 15 set bonuses in the works for patch 5.2. The reactions so far have been mixed. Most discipline and holy priests seem to have had their interests piqued, while many shadow priests were seen grumbling discontentedly during the first few days. Have a look for yourself.

Update: This article has been updated for build 16467, with changes notated in bold.

The shadow priest community seems to think so. If you follow the discussion over at HowToPriest.com, which started prior to Blizzard saying they were fixing Shadowy Apparitions, you can see the opinion of the new tier gradually improves as Blizzard answers more questions about the bonus.

What about the healing bonuses? Well, Blizzard has said a lot of things about those in the past week as well, and now that the mechanics have been explained they are looking very sexy. In the beginning I know some priests were concerned that the Golden Apparition from the four-piece bonus would be just as ineffective as the Shadow Apparitions on live, but have no fear.

The original song is a hard act to follow, especially when you're trying to turn it over into a tongue-in-cheek WoW parody. Brunhila performs admirably, though I'm not sure 9 Times leaves me fully satisfied. Still, I'll take it over a random blood elf rap every day of the week and 9 times on Sunday.

9 Crimes might be a favorite song around these parts. Moody, dark, introspective, and perfect for humming over a stiff drink, you really can't fault the lyrics or strummy sound. So a while back, Brunhila grabbed it and created the parody 9 Times.